Well, they are cool but we’ve already seen such scripted sequences in a lot of other first and third-person action titles. In addition, the ‘advertised’ sand physics are simple scripted sequences that do not impress. Unfortunately though, YAGER did not increase the shadow resolution and as a result of that, there are a lot of jagged self-shadows. #SPEC OPS THE LINE FANART PC#Although there is no AA option, PC gamers can force SMAA Injector to take care of most of the game’s jaggies. Spec Ops: The Line features a nice variety of colors and does not fall under the group of brown-ish Unreal 3 games. We’re also pleased with the lighting system, as most light sources cast shadows. The game’s characters are packed with some detailed normal maps, as well as clever specular maps to simulate sweating. YAGER has used a nice amount of high-resolution textures and there is a pleasant SSAO technique, in effect, that results in warmer environments. Graphics wise, Spec Ops: The Line looks actually good. Thankfully, though, our framerate did not drop below 60s, so most of you won’t encounter any performance issues with this game. In other words, we were CPU limited in various scenarios with both our simulated dual-core and quad-core systems. During these scenes, there were a lot of NPCs on-screen, something that would normally stress the CPU. Although SLI scaling was great – for the most part – there were occasions were it was dropping to 55-60%. From the above, you can easily notice that Spec Ops: The Line depends – mostly – on your CPU. #SPEC OPS THE LINE FANART 1080P#Fear not though if you’ve been stuck with an old Core2Duo processor as Spec Ops: The Line ran with constant 60fps at 1080p and with max details on our simulated dual-core system. When we tried to simulate a dual-core CPU, we noticed a 10fps hit, meaning that the game is indeed optimized for more than two CPU cores. As we can see, our quad-core was taxed with this game, as all four cores were working at around 70-80%. Spec Ops: The Line is powered by the Unreal Engine 3 and contrary to some other titles, it actually takes advantage of multi-cores. For the Inspector Tool, gamers will have to run the program, browse to the game profiles and find Spec Ops: The Line profile, select it, press the ‘add new executable file’ icon and add the game’s file. This means that SLI owners will have to add the executable file via Nvidia’s Control Panel or Nvidia’s Inspector Tool. Although Nvidia has included a game profile for Yager’s title, the green team has not included the game’s executable file in it. #SPEC OPS THE LINE FANART WINDOWS 7#As always, we used an overclocked Q9650 (at 4.2Ghz) with 4GB RAM, a GTX 295, the latest version of Nvidia’s ForceWare and Windows 7 64Bit. Playing as Captain Martin Walker, gamers fight through Dubai in this gripping third-person shooter in their search for Colonel John Konrad and his missing battalion, The Damned 33rd. #SPEC OPS THE LINE FANART SERIES#Spec Ops: The Line is developed by YAGER and features an intense single-player narrative that unfolds within Dubai after a series of cataclysmic sandstorms that cut the city off from the rest of the world. However, keep an open mind because as a third-person action game, Spec Ops: The Line is actually great, tells a compelling story, and performs amazingly on a variety of PC configurations. Quite frankly, if you’ve been a fan of the first Spec Ops games, you’ll be disappointed by this one. Instead of a tactical game, we got ourselves a third-person action game in which the player can give simple, typical orders to its group. Spec Ops: The Line follows Future Soldier’s example and is rather friendly to casual gamers and is straying away from its roots. 2K Games’ third-person shooter has been released alongside Ubisoft’s latest iteration of the Ghost Recon series, and here we are today with a Performance Analysis for it.
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